Computer Science
e-learning
100%
Learning Platform
100%
Decision Making Stage
100%
User
100%
Side Network Effect
100%
Platform Market
100%
Deep Learning Method
100%
Semantic Relationship
100%
Learning Approach
100%
Wide Residual Networks
100%
Generalizability
100%
Text Representation
100%
Deep Learning Model
50%
Bidirectional Encoder Representations From Transformers
50%
Residual Neural Network
50%
Information Measure
50%
Decision Choice
40%
Sharing System
20%
Online Learning
20%
Extant Research
20%
Design
20%
Online Content
20%
e-learning Platforms
20%
Mass Organization
20%
Models
20%
Motivate Employee
20%
Learning Mechanism
20%
Customer Lifetime
20%
Social Sciences
Electronic Learning
100%
Learning Platform
100%
Decision Making
100%
Decision
100%
Social Influence
100%
Influencer Marketing
100%
Congruence
100%
Influence
77%
Consumers
55%
Bidirectional Encoder Representations From Transformers
33%
Neural Network
33%
Employees
33%
Workplace
22%
Content
22%
Synergy
22%
Groups
22%
Customer Equity
20%
Consumer Information
16%
Consumer Preference
16%
Information Processing
16%
Employee Learning
11%
e-Learning
11%
Mass Organization
11%
Perspective
11%
Research
11%
Design
11%
Identity
11%
Work
11%
Learning
11%
Information Exchange
11%
Support
11%
Organizations
11%
Psychology
Groups
100%
Decision Making
100%
Congruence
100%
Workplace
100%
Research
50%
Decision-Making Process
50%
Learning Model
33%
Network Model
16%
Information Processing
16%
Neural Network
16%